MR4019 Haptics and Augmented Reality Syllabus:

MR4019 Haptics and Augmented Reality Syllabus – Anna University PG Syllabus Regulation 2021

COURSE OBJECTIVES

1. To identify the terminologies of haptic devices.
2. To understand the structure of haptic system and to aware the tele-operation for various applications.
3. To acquire the knowledge on modelling for haptic system development relevant to the human.
4. To emphasize the significance of knowledge in virtual and augmented reality.
5. To know the concepts and hardware of mixed reality.

UNIT – I INTRODUCTION TO HAPTICS

Definition – Importance of Touch – Tactile Proprioception – Tactual Stereo Genesis – Kinesthetic Interfaces – Tactile Interfaces – Human Haptics – Overview of Existing applications – Basics of Force Feedback Devices – Kinesthetic Vs. Tactile Haptic Devices – Configurations of Kinesthetic Devices -Types of Kinesthetic Devices

UNIT – II KINESTHETIC HAPTIC DEVICES AND TELEOPERATION

Mechatronics in Haptics System – Haptic Kinematics – Haptic Dynamics – Existing Kinesthetic Devices – Haptic Device Static Rendering – Haptic Device Dynamic Rendering – Control of Haptic Devices – Stability Analysis of Haptic Devices – Stability Analysis of the Rendered Model -Passivity of the Rendered Model. Types of Sensors – Measurement of Haptic Parameters – Types of Actuators – Genesis of Tele-Operation – Tele-Operation Controllers -Tele-Operator Transparency – Stability Analysis of Tele-operator – Tracking and Transparency – Surface Haptic – Exogenous Force Inputs.

UNIT – III HUMAN HAPTICS ITS PLATFORM

Introduction – Types of Haptic Sensing – Active vs. Passive Touch – Mechanoreception Mechanoreceptive Afferents – Kinesthetic Sensing – Force Sensing and Proprioception Introduction to Psychophysics – Measurement Thresholds – Laws of Psychophysics – Weber’s Law – Fechner’s Law – Fitt’s Law – Psychophysical Methods of Limit, Constant Stimuli and Adjustment – Introduction to Virtual Reality Modelling Language (VRML) – Open Haptic Platform – OpenGL- Virtual Environment Manager – Modelling of Simple Haptic System.

UNIT – IV VIRTUAL AND AUGMENTED REALITY

The Reality – Virtuality Continuum – Virtual Reality Definitions – Software, Hardware, Sensation and Perception – Multi-Modal Interaction Challenges – System Architecture of Virtual Reality. Aspects of Geometrical Modelling and Environmental Modelling General Solution for Calculating Geometric & Illumination Consistency in the Augmented Environment. Usability Guidelines – Design and Implementation of an Immersive User Experience – Case Study for VR and AR.

UNIT – V MIXED REALITY

System Architecture of a Mixed Reality System – Common Interaction Techniques for Mixed Reality Environments – Common Navigation Techniques – Common Interface for MR – Menu Design Directions – Haptic Control Panel – Performance of an Interaction Techniques, Advanced Interaction Techniques, Design and Implementation of an Immersive User Experience – Case Study for MR.

TOTAL: 45 PERIODS

COURSE OUTCOMES:

Upon completion of this course, the students will be able to:
CO1.Recognize the haptic technology and its concepts in various haptic systems.
CO2.Classify the elements of haptics system and tele-operation in detail.
CO3.Design and use the devices in human haptic applications.
CO4.Combine and build the virtual and augmented reality-based models.
CO5.Develop the design and model the hardware of mixed reality.

REFERENCES:

1. Burdea, G. C. and P. Coffet. “Virtual Reality Technology”, Wiley-IEEE Press, 2006.
2. Eckehard Steinbach et al, “Haptic Communications”, Vol. 100, 4:937-956, 2012
3. Hannaford B and Okamura A. M “Haptics: Handbook of Robotics”, Springer, pp. 718-735, 2008.
4. Kenneth Salisbury, Francois Conti and Federico Barbagli, “Haptic Rendering: Introductory Concepts”, pp. 24 -32, 2004.
5. Jean-Pierre Bresciani, Knut Drewing and Marc O. Ernst. “Human Haptic Perception and the Design of Haptic-Enhanced Virtual Environments: The Sense of Touch and Its Rendering”, STAR 45, pp. 61–106, 2008.
6. MacLean K. E, “Haptic Interaction Design for Everyday Interfaces: Reviews of Human Factors and Ergonomics”, 4:149­194, 2008.
7. Weir D. W and Colgate J. E “Stability of Haptic Display: Haptic Rendering: Foundations, Algorithms, and Applications”. AK Peters, 2008.
8. Sherman, William R. and Alan B. Craig. “Understanding Virtual Reality – Interface, Application, and Design”, Morgan Kaufmann, 2002.
9. Yuichi Ohta, Hideyuki Tamura, “Mixed Reality: Merging Real and Virtual Worlds”, Springer-Verlag, 2013.