ED4153 Computer Applications in Design Syllabus:
ED4153 Computer Applications in Design Syllabus – Anna University PG Syllabus Regulation 2021
COURSE OBJECTIVES:
To understand fundamental concepts of computer graphics and its tools in a generic framework.
To impart the parametric fundamentals to create and manipulate geometric models using curves, surfaces and solids.
To impart the parametric fundamentals to create and manipulate geometric models using NURBS and solids.
To provide clear understanding of CAD systems for 3D modeling and viewing.
To create strong skills of assembly modeling and prepare the student to be an effective user of a standards in CAD system.
UNIT – I INTRODUCTION TO COMPUTER GRAPHICS FUNDAMENTALS
Overview of Graphics systems: Video Display Devices, Raster-Scan System, Random-Scan Systems, Graphics Monitors and Workstations, Input Devices, Hard-Copy Devices, Graphics Software.
Output primitives: Line Drawing Algorithm – DDA, Bresenham’s and Parallel Line Algorithm. Circle generating algorithm – Midpoint Circle Algorithm.
Geometric Transformations: Coordinate Transformations, Windowing and Clipping, 2D Geometric transformations-Translation, Scaling, Shearing, Rotation and Reflection, Composite transformation, 3D transformations.
UNIT – II CURVES AND SURFACES MODELLING
Introduction to curves – Analytical curves: line, circle and conics – synthetic curves: Hermite cubic spline- Bezier curve and B-Spline curve – curve manipulations.
Introduction to surfaces – Analytical surfaces: Plane surface, ruled surface, surface of revolution and tabulated cylinder – synthetic surfaces: Hermitebicubic surface- Bezier surface and B-Spline surface- surface manipulations.
UNIT – III NURBS AND SOLID MODELING
NURBS- Basics- curves, lines, arcs, circle and bi linear surface. Regularized Boolean set operations – primitive instancing – sweep representations – boundary representations – constructive solid Geometry – comparison of representations – user interface for solid modeling.
UNIT – IV VISUAL REALISM
Hidden Line removal, Hidden Surface removal, – Hidden Solid Removal algorithms – Shading – Coloring. Animation – Conventional, Computer animation, Engineering animation – types and techniques.
UNIT – V ASSEMBLY OF PARTS AND PRODUCT LIFE CYCLE MANAGEMENT
Assembly modeling – Design for manufacture – Design for assembly – computer aided DFMA – inferences of positions and orientation – tolerances analysis –Center of Gravity and mass property calculations – mechanism simulation. Graphics and computing standards – Data Exchange standards. Product development and management – new product development –models utilized in various phases of new product development – managing product life cycle.
COURSE OUTCOMES:
Upon completion of this course, the students will be able to:
1. Solve 2D and 3D transformations for the basic entities like line and circle.
2. Formulate the basic mathematics fundamental to CAD system.
3. Use the different geometric modeling techniques like feature based modeling, surface modeling and solid modeling.
4. Create geometric models through animation and transform them into real world systems
5. Simulate assembly of parts using Computer-Aided Design software.
REFERENCES:
1. Boothroyd, G, “Assembly Automation and Product Design” Marcel Dekker, New York, 1997.
2. Chitale A.K and Gupta R.C “ Product design and manufacturing “ PHI learning private limited, 6th Edition, 2015.
3. David Rogers, James Alan Adams “Mathematical Elements for Computer Graphics” 2nd Edition, Tata McGraw-Hill edition.2003
4. Donald D Hearn and M. Pauline Baker “Computer Graphics C Version”, Prentice Hall, Inc., 2nd Edition, 1996.
5. Ibrahim Zeid, “Mastering CAD/CAM”, McGraw Hill, 2nd Edition, 2006
6. William M Newman and Robert F.Sproull “Principles of Interactive Computer Graphics”, McGraw Hill Book Co. 1st Edition, 2001.