AR3025 Techniques of Digital Art Syllabus:

AR3025 Techniques of Digital Art Syllabus – Anna University Regulation 2021

OBJECTIVES

 To give introduction to digital art as a domain.
 To give exposure to different types of and media for digital art.
 To develop skills in basic techniques of digital art.

UNIT I INTRODUCTION TO DIGITAL ART

Definition of digital art. Origin and history of digital art. Classification of different types of digital art – photography, photopainting, digital collage, Digital painting, 3D Digital painting, vector drawing, algorithmic art, mixed media, video art, interactive digital installations. Critical theories of digital art. Famous digital art works. Elements and principles of art as applicable to digital art- as light, colour, texture, scale, motion, etc., through examples.

UNIT II 2D ART

Software and techniques for raster image editing. Editing and creating digital raster images through various kinds of manipulation based on elements and principles for a selected theme. Creating 2D vector art based on elements and principles for a selected theme.

UNIT III 3D ART

Software and techniques for 3D drawing and video. Creating 3D art based on elements and principles for a selected theme.

UNIT IV MIXED MEDIA

Introduction to different types of mixed media in digital art. Project involving mixed media on any theme.

OUTCOME

 Awareness of digital art as a domain.
 Knowledge about the types and media for digital art.
 Skill in basic techniques for digital art.

TEXTBOOKS

1. Thomson-Jones, Katherine and Shelby Moser, “The Philosophy of Digital Art”, The Stanford Encyclopedia of Philosophy (Spring 2021 Edition), Edward N. Zalta (ed.), URL =
<https://plato.stanford.edu/archives/spr2021/entries/digital-art/>.

REFERENCES

1. Mark Von Wodtke, ‘Mind over Media: Creative Thinking Skills for Electronic Media’, McGrawHill, New York, 1993.
2. Noah Wardrip-Fruin and Nick Montfort, Eds, ‘The New Media Reader’, MIT Press, 2003.
3. Zalanski and Fischer, ‘Shaping Space: The Dynamics of Three-Dimensional Design’, Cengage, 2006.
4. Ocvirk, Stinson, Wigg, Bone and Cayton, ‘Art Fundamentals: Theory and Practice’, McGrawHill Education, 2012
5. Mary Stewart, ‘Launching the Imagination: A Comprehensive Guide to Basic Design’, McGraw Hill 2011.
6. Catherine Elwes, ‘Video Art: A Guided Tour’, Tauris, 2004.
7. Peter Ratner, ‘3-D Human Modeling and Animation’, Wiley, 2009.
8. Jaejin Choi, ‘Maya Character Animation’, SybexInc; Bk and CD-Rom Edition, 2002.
9. Nikos Sarris and Michael G. Strintzis, ‘3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body’, IRM Press, 2004.
10. 3DTotal.com, ‘Digital Art Masters’.