IF4002 Multimedia Technologies Syllabus:

IF4002 Multimedia Technologies Syllabus – Anna University PG Syllabus Regulation 2021

COURSE OBJECTIVES:

 To enrich student learning in multimedia systems.
 To train the students to acquire knowledge in multimedia related technologies.
 To acquire knowledge about multimedia techniques to enhance quality of service.
 To acquire knowledge in the development of multimedia systems.
 To learn about multimedia elements in a comprehensive way.

UNIT I INTRODUCTION TO MULTIMEDIA ELEMENTS

Multimedia – Medium – Properties of a Multimedia system – Traditional Data Stream Characteristics – Data Stream Characteristics of Continuous Media – Basic Sound Concepts – Speech – Images and Graphics – Computer Image Processing – Video and Animation – Computer Based Animation.

UNIT II MULTIMEDIA COMPRESSION

Storage Space – Coding Requirements – Hybrid Coding – JPEG: Image Preparation, Lossy Mode, Lossless Mode, Hierarchical Mode – H.261 – MPEG: Video Encoding, Audio Encoding, Data Stream, MPEG 3, MPEG 7, MPEG 21 – DVI – Audio Encoding.

UNIT III MULTIMEDIA ARCHITECTURES

User Interfaces – OS Multimedia Support – Multimedia Extensions – Hardware Support – Distributed Multimedia Applications – Real Time Protocols – Play Back Architectures – Synchronisation – Document and Document Architecture – Hypermedia Concepts – Hypermedia Design – Digital Copyrights – Digital Library – Multimedia Archives.

UNIT IV MULTIMEDIA OPERATING SYSTEM AND DATABASES

Real Time – Resource Management – Process Management – File Systems – Interprocess Communication and Synchronisation – Memory Management – Device Management – Characteristics of MDBMS – Data Analysis – Data Structures – Operations on Data – Integration in a Database Model.

UNIT V MULTIMEDIA COMMUNICATION & APPLICATIONS

Tele Services – Implementation of Conversational Services, Messaging Services, Retrieval Services, Tele Action Services, Tele Operation Services – Media Consumption – Media Entertainment – Virtual Reality – Interactive Audio – Interactive Video – Games.

SUGGESTED ACTIVITIES:

1: Assignments on creativity and visual appearance.
2: Practical – Creating and editing visual elements using tools like Audacity, Fontographer, Blender, Photoshop and flash.
3: Flipped classroom on different compression techniques.
4: Flipped classroom on concepts of Multimedia hardware architectures.
5: Flipped classroom on multimedia database and indexing structures.

COURSE OUTCOMES:

CO1: Use the multimedia elements effectively.
CO2: Encode and decode the multimedia elements.
CO3: Understand the underlying multimedia computing architectures used for media development.
CO4: Develop effective strategies to deliver quality-of-experience in multimedia applications.
CO5: Design and implement algorithms and techniques related to multimedia objects.

TOTAL :45 PERIODS

REFERENCES

1. Ralf Steinmetz, Klara Nahrstedt, “Multimedia Computing, Communications, and Applications”, Pearson India, 2009.
2. Ranjan Parekh, “Principles of Multimedia”, Second Edition, McGraw Hill Education, 2017.
3. Ralf Steinmetz, Klara Nahrstedt, “Multimedia Systems”, Springer, 2004.
4. Tay Vaughan, “Multimedia: Making it Work”, McGraw – Hill Education, Ninth Edition, 2014.
5. Jerry D. Gibson, Toby Berger, Tom Lookabaugh, Dave Lindergh, Richard L. “Baker Digital Compression for Multimedia: Principles and Standards”, Elsevier, 2006.