MU4153 Principles of Multimedia Syllabus:
MU4153 Principles of Multimedia Syllabus – Anna University PG Syllabus Regulation 2021
COURSE OBJECTIVES:
To get familiarity with gamut of multimedia and its significance
To acquire knowledge in multimedia components.
To acquire knowledge about multimedia tools and authoring.
To acquire knowledge in the development of multimedia applications.
To explore the latest trends and technologies in multimedia
UNIT I INTRODUCTION
Introduction to Multimedia – Characteristics of Multimedia Presentation – Multimedia Components – Promotion of Multimedia Based Components – Digital Representation – Media and Data Streams – Multimedia Architecture – Multimedia Documents, Multimedia Tasks and Concerns, Production, sharing and distribution, Hypermedia, WWW and Internet, Authoring, Multimedia over wireless and mobile networks.
Suggested Activities:
1. Flipped classroom on media Components.
2. External learning – Interactive presentation.
Suggested Evaluation Methods:
1. Tutorial – Handling media components
2. Quizzes on different types of data presentation.
UNIT II ELEMENTS OF MULTIMEDIA
Text-Types, Font, Unicode Standard, File Formats, Graphics and Image data representations – data types, file formats, color models; video – color models in video, analog video, digital video, file formats, video display interfaces, 3D video and TV: Audio – Digitization, SNR, SQNR, quantization, audio quality, file formats, MIDI; Animation- Key Frames and Tweening, other Techniques, 2D and 3D Animation.
Suggested Activities:
1. Flipped classroom on different file formats of various media elements.
2. External learning – Adobe after effects, Adobe Media Encoder, Adobe Audition.
Suggested Evaluation Methods:
1. Demonstration on after effects animations.
2. Quizzes on file formats and color models.
UNIT III MULTIMEDIA TOOLS
Authoring Tools – Features and Types – Card and Page Based Tools – Icon and Object Based Tools – Time Based Tools – Cross Platform Authoring Tools – Editing Tools – Painting and Drawing Tools – 3D Modeling and Animation Tools – Image Editing Tools – Sound Editing Tools – Digital Movie Tools.
Suggested Activities:
1. Flipped classroom on multimedia tools.
2. External learning – Comparison of various authoring tools.
Suggested Evaluation Methods:
1. Tutorial – Audio editing tool.
2. Quizzes on animation tools.
UNIT IV MULTIMEDIA SYSTEMS
Compression Types and Techniques: CODEC, Text Compression: GIF Coding Standards, JPEG standard – JPEG 2000, basic audio compression – ADPCM, MPEG Psychoacoustics, basic Video compression techniques – MPEG, H.26X – Multimedia Database System – User Interfaces – OS Multimedia Support – Hardware Support – Real Time Protocols – Play Back Architectures – Synchronization – Document Architecture – Hypermedia Concepts: Hypermedia Design – Digital Copyrights, Content analysis.
Suggested Activities:
1. Flipped classroom on concepts of multimedia hardware architectures.
2. External learning – Digital repositories and hypermedia design.
Suggested Evaluation Methods:
1. Quizzes on multimedia hardware and compression techniques.
2. Tutorial – Hypermedia design.
UNIT V MULTIMEDIA APPLICATIONS FOR THE WEB AND MOBILE PLATFORMS
ADDIE Model – Conceptualization – Content Collection – Storyboard–Script Authoring Metaphors – Testing – Report Writing – Documentation. Multimedia for the web and mobile platforms. Virtual Reality, Internet multimedia content distribution, Multimedia Information sharing – social media sharing, cloud computing for multimedia services, interactive cloud gaming. Multimedia information retrieval.
Suggested Activities:
1. External learning – Game consoles.
2. External learning – VRML scripting languages.
Suggested Evaluation Methods:
1. Demonstration of simple interactive games.
2. Tutorial – Simple VRML program.
COURSE OUTCOMES:
CO1:Handle the multimedia elements effectively.
CO2:Articulate the concepts and techniques used in multimedia applications.
CO3:Develop effective strategies to deliver Quality of Experience in multimedia applications.
CO4:Design and implement algorithms and techniques applied to multimedia objects.
CO5:Design and develop multimedia applications following software engineering models.
REFERENCES:
1. Li, Ze-Nian, Drew, Mark, Liu, Jiangchuan, “Fundamentals of Multimedia”, Springer, Third Edition, 2021.
2. Prabhat K.Andleigh, Kiran Thakrar, “MULTIMEDIA SYSTEMS DESIGN”, Pearson Education, 2015.
3. Gerald Friedland, Ramesh Jain, “Multimedia Computing”, Cambridge University Press, 2018. (digital book)
4. Ranjan Parekh, “Principles of Multimedia”, Second Edition, McGraw-Hill Education, 2017